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How to Build a Mobile Device Management (MDM) System?

Smartphones and tablets are no longer only suitable for home and personal use. Many companies have realized the benefits of allowing their employees to use personal mobile devices for work, contributing to the Bring Your Own Device (BYOD) trend.

However, this popular trend is closely associated with a range of data security concerns. After all, mobile devices can be compromised just like desktop computers and laptops. According to the Verizon Mobile Security Index 2019 report, for one in three organizations in the US that suffered a data breach in 2018, the main cause was a compromised mobile device. This is why organizations that implement a BYOD policy also need a secure and efficient mobile device management (MDM) solution.

In this article, we overview how does mobile device management work and describe the typical architecture of an MDM solution. We also give some useful tips for implementing MDM components as well as examples of code for Android device management systems. This article will be useful for Android developers who want to learn more about the process of managing mobile devices and creating powerful Android MDM solutions.

MDM technology overview

Mobile device management, or MDM, is a set of technologies that ensure security and control over mobile devices in the workplace, such as smartphones, tablets, and various terminals, including point of sale (PoS) devices. The goal of any MDM system is to monitor the state of mobile devices connected to it, manage these devices, and keep them secure.

For enterprises, an MDM system creates an additional layer of security, providing capabilities for monitoring any user activity on managed mobile devices. Additionally, an MDM system can provide device-specific and platform-specific functions related to:

  • data encryption
  • access management
  • secure digital card encryption
  • geolocation monitoring
  • and more

Together, these functions form the MDM suite.

Most MDM solutions are based on a client–server model. In this model, all management commands are sent from the server to mobile devices, which then execute them. Both client and server components can be developed separately and function independently. However, when working on these components, you need to pay special attention to the flexibility of their interfaces and to their data exchange protocols.

An MDM software platform detects devices connected to a network and sends them settings, commands, and configurations for immediate use. This process is fully automated to ensure continuous device usage. An MDM system should store the history of sent commands and the statuses of monitored devices. It should also be able to provide the required level of management granularity by sending the necessary settings to all devices, to a particular group of devices, or to a specific device.

Devices connected to a network can be identified according to two parameters:

An MDM system uses the IMEI to identify a particular device, while the IMSI determines a SIM card that’s associated with a particular end user.

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MDM, EMM, and UEM: What’s the difference?

MDM is often confused with enterprise mobility management (EMM). However, MDM is actually a part of EMM.

EMM refers to a set of people, tools, and processes aimed at organizing, managing, and improving enterprise mobility. The term EMM was first introduced by Gartner in 2014. Alongside MDM solutions, EMM systems usually include other products for mobile application management, application wrapping, mobile content management, containerization, etc.

Also, when composing EMM systems, developers often include cloud-based mobile device management solutions so that data security and encryption isn’t necessarily implemented locally on mobile devices. An MDM solution, in turn, focuses on ensuring data security and protection locally, on every managed device.

In 2018, Gartner rebranded the EMM category once more, introducing a new term: unified endpoint management (UEM). This approach combines EMM, MDM, and client management systems to effectively manage and secure all enterprise servers and devices from a single console.

Still, MDM remains an important part of these complex systems, providing the core functionality for remote management of mobile devices. In the next section, we discuss the mobile device management implementation and design for Android devices.

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Server-side MDM architecture

A classic mobile device management solution architecture consists of three layers:

  • Handset software
  • Middle-tier server
  • Backend server
How to Build a Mobile Device Management System 01

Middle-tier and backend (e.g. Firebase Cloud Messaging) servers communicate via HTTPS using an API that provides commands for device management tasks such as:

  • locking mechanism activation and deactivation
  • checking activation status
  • locking and unlocking a device
  • sending push notifications
  • asynchronous request/retrieval of information about a device’s lock status

A particular device is identified in the MDM server database based on its phone number, IMEI, or IMSI (if it’s associated with a SIM card).

Client devices communicate with the middle-tier server via SMS. A client-side certificate ensures the security of messages. The system stores a public key locally on each device in a standard encrypted container used by the Android KeyChain API, while SMSs from the server are signed with a private key.

The phone number through which the server sends and the client device receives and sends messages is also stored on the device in a secure container. You can update this container via SMS with a command sent from a valid phone number. Handset software checks the validity of the phone number and verifies the SMS signature directly on the device.

In order to fully cover how the backend server works, we’ll consider how it interacts with its components. Take a look at the following mobile device management architecture diagram.

How to Build a Mobile Device Management System 02

Now, let’s take a closer look at each component in this system.

Main event-processing loop

The main event-processing loop (MEPL) receives requests and processes them by calling other components in order to create messages, send it within the network, and update the database. Therefore, the MEPL is a link that manages other components.

The MEPL creates database requests for sent and received commands in the form of binary large objects (BLOBs). The system stores BLOBs in a database such as PostgreSQL. It’s important to store server–device command history in order to monitor possible errors and collect user activity statistics.

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SMS gateway

An SMS gateway allows the system to send and receive SMS messages without an active phone number. Furthermore, the gateway can transform SMS into email or HTTP requests, and vice versa. A message sent via an SMS gateway is free for the sender. However, there can be some technical restrictions, such as limits to the number of messages that can be sent from one computer per day. It’s worth noting that in our example system, the gateway can work with the main server via HTTP or HTTPS. Once the MEPL receives an HTTP request from the gateway, it processes the message data, generates Short Message Peer-to-Peer (SMPP) messages, and sends them back.

To learn more about working with text messages, check out our article on how to read incoming SMS programmatically on Android.

Alternative to an SMS gateway

An SMS gateway is not the only way of organizing communication between managed devices and an MDM server. There are internet-based frameworks that implement real-time messaging and provide a 100% guarantee of message delivery, including:

Each of these frameworks requires developers to have an activation key for the API they provide. Below, we go through the features of such frameworks, using as an example.

To start using the software development kit (SDK), the developer has to create an Ably account and generate an API key. The SDK can be added as a dependency in the build.gradle file:

dependencies {
    implementation "io.ably:ably-android:1.0.0"

After synchronizing gradle, the API should become available. The classes that enable the developer to communicate using this API are:

  • AblyRealtime, used to establish a connection with Ably services and connect to channels when a valid API key is provided
  • Channel, which represents a connection to the Ably channel through which the messages are sent
  • Channel.MessageListener, a functional interface an instance of which is provided by the developer to process incoming messages

The general workflow with in Kotlin looks like this:

class AblyChannelManager {
    private var channel: Channel? = null

    fun init(apiKey: String, channelName: String) {
        channel = AblyRealtime(apiKey).channels?.get(channelName)

    fun subscribeListener(eventName: String, listener: Channel.MessageListener) =
        try {
            channel?.subscribe(eventName, listener) ?: printNotInitialized()
        } catch {
            /* handle exception */

    fun unsubscribeListener(eventName: String, listener: Channel.MessageListener) =
        channel?.unsubscribe(eventName, listener) ?: /* handle uninitialized channel */

    fun sendRequest(eventName: String, request: String) =
        try {
            channel?.publish(eventName, request) ?: printNotInitialized()
        } catch (e: AblyException) {
            SDKLogger.e(e, "Failed to send a request")


The AblyChannelManager class can be used to receive and publish messages on a specific channel and custom events. These messages are received as plain text and have to be processed by the receiver. Clients that communicate this way can agree on a protocol and message format. The data can be structured as JSON or XML strings that can be encrypted to achieve better security.

The MDM server can send messages to managed devices using various methods, including simple cURL requests. The simplest command for publishing a message using cURL looks like this:

curl[Channel name]/publish --user "[Ably API key]" --data 'name=[Event name]&&data=[Message]'

After executing this command, the clients that are listening to [Event name] on the [Channel name] channel will receive a plain text message: [Message].

Now, let’s move to the final component of the server-side MDM architecture.

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Administrator console

The administrator console is an interface that allows an administrator to manage the system’s work. In our example, this console is implemented in the form of a desktop application that communicates with the server via a secure channel based on a proxy server. The administrator can use this console for performing various actions, including:

  • analyzing work done on corporate devices
  • monitoring the activity of corporate devices
  • manually sending commands to mobile devices
  • detecting device usage violations
  • blocking particular functionality

The system sends the admin’s commands to the MEPL, then to devices and the database via the SMS gateway.

The connection to Firebase Cloud Messaging or other similar services as well as to other backend infrastructure that plays no significant role in device management relies on an internet connection.

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MDM architecture on the client side

In our sample MDM system, an Android application has several key functions:

  • Executing server commands
  • Reporting on server command statuses
  • Protecting corporate data
  • Limiting device functionality (up to full locking)

It’s noteworthy that in an MDM architecture, security is the main priority. If it’s impossible to ensure absolute device and data security, we need to at least make sure that hacking one device doesn’t make it easier to hack others devices on the network.

Below, we overview the key elements to take into account when working on the client side of an MDM system:

  • Device policy controller
  • Device owner and its alternatives
  • Unprovisioned and provisioned states

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Device policy controller

A device policy controller (DPC) is an Android application that includes all the functions mentioned above and manages access rights for system and client applications. A DPC needs to be a system app in order to get all necessary privileges from the operating system to manage other applications and their permissions. However, there’s an issue here: system apps have to be preinstalled on a mobile device. In other words, they need to be baked into the system image (Android ROM) installed on a device.

Let’s see how we can handle this issue for non-rooted devices. We won’t consider rooted devices, as our goal is to avoid having rooted devices in our network.

For non-rooted devices, the /system folders with system apps (/system/app and /system/priv-app) have read-only access. You can update system applications, but these updates won’t become part of the ROM, and resetting the system to its default settings will delete these applications.

To install system apps, you have to set a permission that’s usually provided for system apps only (pre-installed or signed with the same certificate as the ROM) in the AndroidManifest file:

android:protectionLevel = signatureOrSystem

An application with such permission obviously cannot be uploaded to the Play Store because each ROM has its own signature.

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Device owner

The device owner is the first user created during initial device configuration when the device is first set up. The device owner is a privilege assigned to a certain application (MDM or another similar solution) to enforce policies and restrictions on the target device.

As an alternative to creating a traditional device owner profile, you can use Samsung Knox, a mobile security platform. Samsung Knox allows you to create an MDM profile and assign it as a device owner on any devices running Knox 2.8 or higher. However, this solution only works for Samsung devices.

The good news is that Samsung also provides a Knox SDK for third-party applications. The SDK requires developers to have a license key that can be generated after creating a Samsung account and enrolling in the Partner program.

Different license keys grant developers access to different features of the Knox SDK. The Knox SDK uses the Knox Platform for Enterprise (KPE) license. This license is permission-based, with three options providing access to different combinations of free and paid features:

  • KPE Standard — A free license that provides access to call APIs for managing basic device features such as user accounts, location, data encryption, network connections, simple kiosking, and security restrictions.
  • KPE Premium — A paid license with access to KPE Standard permissions plus APIs for accessing advanced security features like containers, VPNs, and certificates. This license also offers advanced kiosking and comprehensive device customization.
  • KPE DualDAR — A paid licence that includes KPE Premium capabilities and permissions to call APIs responsible for double encryption of data at rest.

Happily, the KPE Standard license is sufficient for implementing the most important features of the client side of an MDM system.

The license has to be activated using the Knox SDK:

fun activateKnoxLicense(licenseKey: String, pkgName: String) =
    try {
            .getInstance(context) // context can be provided to the class that manages Knox functionality
            .activateLicense(licenseKey, pkgName)
    } catch (e: Exception) {
        /* handle exception */

The Knox license key is validated on Samsung servers, so the device has to be connected to the internet.

One thing to keep in mind is that Knox is not fully backward-compatible. This means that devices running older versions of Knox need a special backward-compatible key to get access to Knox features. This key enables devices running Knox v2.7.1 and earlier to use the Knox 3.x SDK.

Note: If your app needs to support devices with older Knox versions, you need to generate only one backward-compatible key. This key works on an unlimited number of devices for an unlimited period.

This is how you can use a backward-compatible key:

fun activateKnoxBcLicense(licenseBCKey: String, pkgName: String) =
        .getInstance(context) // context can be provided to the class that manages Knox functionality
        .activateLicense(licenseBCKey, pkgName)

After the license is activated, you can use the functions from the EnterpriseDeviceManager class to implement all client-side functionalities for managing the device.

The key advantage of using Knox over the traditional device owner approach is that Knox can be deployed directly on the target device. In this case, there’s no need for you to interact with a PC in order to set the necessary permissions for the MDM application. However, Knox can only be used with Samsung devices, which is a serious downside.

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Provisioned and unprovisioned states

The unprovisioned state is the state of a target device before the initial configuration. The provisioned state, in turn, is the state of the configured device. For a corporate device with a preinstalled DPC app, the device owner will be the DPC application itself. Therefore, the DPC app will get access to advanced device management capabilities, including:

  • hiding installed apps (both in the app list and in settings)
  • disabling the status bar
  • disabling notifications
  • disabling services such as Google Now and Google Assistant
  • preventing the display from switching off
  • silently installing and uninstalling apps
  • retrieving all necessary DPC runtime permissions
  • blocking the debugging mode (so that when connecting through USB, adb doesn’t connect to the device)

Most of these features can be implemented with the Device Administration API. DeviceAdminReceiver is a basic class for implementing a device administration component. It ensures the interpretation of raw intent actions sent by the system. Therefore, it enhances the BroadcastReceiver class. You should declare DeviceAdminReceiver in the AndroidManifest file along with setting the following intent filters:

        <action android:name=""/>
        <action android:name=""/>
        <action android:name="android.intent.action.BOOT_COMPLETED"/>

The receiver must have the android.permission.BIND_DEVICE_ADMIN permission to guarantee that the system interacts only with this receiver and not with any other device administration component of a different application. In the DeviceAdminReceiver component metadata, you should set an XML file that will contain specific policies for each administrative component.

<?xml version="1.0" encoding="utf-8"?>

Use the DeviceAdminInfo class to set metadata taken from this XML file.

The action is the main action that DeviceAdminReceiver has to process in order to manage a device. The receiver will receive events for this intent if you’ve installed the MDM app as a device admin or device owner. The DeviceAdminReceiver class should be inherited from

Let’s cover the key aspects of implementing DeviceAdminReceiver:

public void onProfileProvisioningComplete(Context context, Intent intent) {
        DevicePolicyManager devicePolicyManager = (DevicePolicyManager) context.getSystemService(Context.DEVICE_POLICY_SERVICE);
        String packageName = context.getPackageName();
        boolean isDeviceOwner = devicePolicyManager.isDeviceOwnerApp(packageName);
        if (!isDeviceOwner) {
            Toast.makeText(context, R.string.admin_receiver_fail, Toast.LENGTH_LONG).show();
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {

The onProfileProvisioningComplete method is activated after the ACTION_PROFILE_PROVISIONING_COMPLETE action. The filter of this action is declared in the AndroidManifest file, indicating that the preparation of the managed device has been completed successfully. When an MDM app sends a request to get administrator permissions, its profile limits the capability to intercept this intent. By calling isDeviceOwnerApp(String), you can check whether your app is the real device owner. If necessary, you can make your app the device owner using adb in the terminal:

adb shell dpm set-device-owner

Another way to make your application the device owner is by using an installer app and near-field communication (NFC) technology. With the NFC method, an installer app that’s running on another Android device will initiate the DPC app installation from the APK file via NFC and set that app as the device owner. In this case, however, the DPC app can’t be a system app.

The next step is obtaining runtime permissions for Android 6.0 and higher. You should check all permissions needed for the app to work and get runtime permissions (an app usually requests them from a user as components are used).

 public static void autoGrantRequestedPermissionsToSelf(Context context)  {
     DevicePolicyManager devicePolicyManager = (DevicePolicyManager) context.getSystemService(Context.DEVICE_POLICY_SERVICE);
     String packageName = context.getPackageName();
     ComponentName adminComponentName = getComponentName(context);
     List<String> permissions = getRuntimePermissions(context.getPackageManager(), packageName); //retrieve a list of requested runtime permissions
     for (String permission : permissions) {
         boolean success =   devicePolicyManager.setPermissionGrantState(adminComponentName, packageName, permission, PERMISSION_GRANT_STATE_GRANTED);
         if (!success) {
              Log.e("Failed to grant permission: " + permission);
 private static List<String> getRuntimePermissions(PackageManager packageManager, String packageName) {      
      List<String> permissions = new ArrayList<>();
      PackageInfo packageInfo;
      try {
          packageInfo = packageManager.getPackageInfo(packageName, PackageManager.GET_PERMISSIONS); //get the list of all requested permissions
      } catch (PackageManager.NameNotFoundException e) {
          return permissions;
 if (packageInfo != null && packageInfo.requestedPermissions != null) {
     for (String requestedPerm : packageInfo.requestedPermissions) {
         if (isRuntimePermission(packageManager, requestedPerm)) { //keep only runtime permissions
  return permissions;
 private static boolean isRuntimePermission(PackageManager packageManager, String permission) {
     try {
         PermissionInfo pInfo = packageManager.getPermissionInfo(permission, 0);
         if (pInfo != null) {
             if ((pInfo.protectionLevel & PermissionInfo.PROTECTION_MASK_BASE) == PermissionInfo.PROTECTION_DANGEROUS) {
                 return true;
      } catch (PackageManager.NameNotFoundException ignore) {
          Log.w(permission + " isn't runtime");
      return false;

The addUserRestriction and clearUserRestriction methods are responsible for enabling and disabling features such as installing apps from unknown sources (not from the Play Store), resetting to default settings, and debugging. The latter two features are useful in MDM development, which is why you should disable them only for the release product.

public static void addUserRestriction(final Context context) {
    DevicePolicyManager devicePolicyManager = (DevicePolicyManager) context.getSystemService(Context.DEVICE_POLICY_SERVICE);
    ComponentName admin = getComponentName(context);
    addUserRestriction(admin, devicePolicyManager);
    devicePolicyManager.addUserRestriction(admin, DISALLOW_INSTALL_UNKNOWN_SOURCES);
    if (!BuildConfig.DEBUG) {
        devicePolicyManager.addUserRestriction(admin, DISALLOW_FACTORY_RESET);
        devicePolicyManager.addUserRestriction(admin, DISALLOW_DEBUGGING_FEATURES);
    devicePolicyManager.setAutoTimeRequired(admin, true);
public static void clearUserRestriction(final Context context) {
    DevicePolicyManager devicePolicyManager = (DevicePolicyManager) context.getSystemService(Context.DEVICE_POLICY_SERVICE);
    ComponentName admin = getComponentName(context);
    devicePolicyManager.clearUserRestriction(admin, DISALLOW_INSTALL_UNKNOWN_SOURCES);
    devicePolicyManager.clearUserRestriction(admin, DISALLOW_FACTORY_RESET);
    devicePolicyManager.clearUserRestriction(admin, DISALLOW_DEBUGGING_FEATURES);
    devicePolicyManager.setAutoTimeRequired(admin, false);

Now that we’ve described how a DPC app gets the capability to manage a mobile device, let’s proceed to the actual device management.

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Implementing MDM in practice

As we mentioned earlier, an administrator should be able to block different device functions and prevent a device from being used for non-corporate purposes using a web-based interface. Furthermore, a device should regularly report its status to the mobile device management system. To accomplish this, we should use the LockTask API that’s available only for the device owner in Android 6.0 and higher.

The more precise task is to limit device capabilities to a single activity and make it impossible for the device to do anything else. This means that both the Back and Home system buttons have to return users to this activity. To partially do this, we can make our app the default launcher. Therefore, in the lock mode, the home screen will be the single allowed activity.

	    <action android:name="android.intent.action.MAIN"/>
        <category android:name="android.intent.category.DEFAULT"/>
        <category android:name="android.intent.category.HOME"/>

An administrator can enable and disable this mode (so that when it’s disabled, the device works as usual) on each particular device, identifying the device via its IMEI or IMSI. The device will automatically lock in case an unauthorized action is attempted or under unauthorized conditions. Here are some of the possible scenarios for such conditions:

  • Inserting an invalid SIM card
  • Removing a SIM card
  • Inappropriate provisioning of the device
  • Leaving the monitored territory
  • Device theft or crash

If any of these conditions are met, the device will inform the server about it as soon as it gets the chance.

Let’s consider activity methods that enable the lock mode.

//check status of lock task
  private boolean isLocked(ActivityManager activityManager)
    if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
      int lockTaskMode = activityManager.getLockTaskModeState();
      return lockTaskMode != ActivityManager.LOCK_TASK_MODE_NONE ? true : false;
            Build.VERSION.SDK_INT< Build.VERSION_CODES.M) {
      return activityManager.isInLockTaskMode();
    else {
      return false;
  //start/restart lock task
  private void restartLock(){
    final ActivityManager activityManager = (ActivityManager) getApplicationContext().getSystemService(Context.ACTIVITY_SERVICE);
    if (!isLocked(activityManager) && isLocked.get()) {
      Handler lockHandler = new Handler(Looper.getMainLooper());
      lockHandler.postDelayed(new Runnable() {
        public void run() {
          try {
            activityManager.moveTaskToFront(getTaskId(), 0); //display lock task activity over any other apps
          }catch (Exception exception) {
            Log.v("startLockTask - Invalid task, not in foreground");
      }, LOCK_TASK_DELAY);
 //reset lock task
  public void unlockTask() {
    startIntent = null;
    try {
    } catch (Exception e) {
      Log.w("stopLockTask - Invalid task, not in foreground", e);

But what should you do if your device must have access to some standard functions even in the lock mode? For example, say that emergency calls should still be available, meaning that when the device is in lock mode, the screen will have an emergency call button. Let’s implement this using a standard Android component called EmergencyDialer.

final Button EmergancyCallButton = (Button) findViewById(;
EmergancyCallButton.setOnClickListener(new View.OnClickListener() {
  @Override public void onClick(View v) {
    KeyguardManager kManager = (KeyguardManager) getSystemService(KEYGUARD_SERVICE);
    final KeyguardManager.KeyguardLock keyguardLock = kManager.newKeyguardLock("EmergencyDialer.KeyguardLock");
    keyguardLock.disableKeyguard(); //enabling the keyboard
    Intent callIntent = new Intent("");
    startActivityForResult(callIntent, EMERGENCY_CALL_ACTIVITY_REQUEST_CODE); //launch EmergencyDialer activity
    final ActivityManager activityManager = (ActivityManager) getApplicationContext().getSystemService(Context.ACTIVITY_SERVICE);
    if (isLocked(activityManager)) {
      Handler lockHandler = new Handler(Looper.getMainLooper());
      lockHandler.postDelayed(new Runnable() {
        @Override public void run() {
          try {
            activityManager.moveTaskToFront(getTaskId(), 0);
            stopLockTask(); //stop lock task to have possibility make a call
          } catch (Exception exception) {
            Log.v("stopLockTask - Invalid task, not in foreground", exception);
      }, LOCK_TASK_DELAY);
//restart lock task after emergency dialer activity was closed
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        if (resultCode == RESULT_CANCELED) {

You can’t perform an emergency call from the lock task. Therefore, the user will be able to disable the lock mode by opening a notification bar or using the recent apps button. Tapping the Home or Back button, however, will restart the lock task because the activity is a launcher.

This problem can be solved in several ways. For example, you can launch the EmergencyDialer component as a pinned activity. This will display system buttons, but they won’t be functional (available on Android versions 5.0 and higher).

The second possible solution is to intercept system button taps. This method is more reliable than the previous. To intercept button taps, let’s consider the BroadcastReceiver class that will process the ACTION_CLOSE_SYSTEM_DIALOGS event.

public class SysButtonsWatcher {
    private Context mContext;
    private IntentFilter mFilter;
    private OnSysButtonListener mListener;
    private InnerRecevier mRecevier;
    public SysButtonsWatcher(Context context) {
        mContext = context;
        mFilter = new IntentFilter(Intent.ACTION_CLOSE_SYSTEM_DIALOGS);
    public void OnSysButtonPressedListener(OnSysButtonListener listener) {
        mListener = listener;
        mRecevier = new InnerRecevier();
    public void startWatch() {
        if (mRecevier != null) {
            mContext.registerReceiver(mRecevier, mFilter);
    public void stopWatch() {
        if (mRecevier != null) {
    class InnerRecevier extends BroadcastReceiver {
        public void onReceive(Context context, Intent intent) {
            String action = intent.getAction();
            if (action.equals(Intent.ACTION_CLOSE_SYSTEM_DIALOGS)) {
                String reason = intent.getStringExtra("reason");
                if (reason != null) {                 
                    if (mListener != null) {
                        if (reason.equals("homekey")) { //"home" button
                        } else if (reason.equals("recentapps")) { //"recent apps" button
                        } else if (reason.equals("voiceinteraction")) { //long tap on "home" button

In this way, the system will intercept a user’s taps on system buttons, thus preventing the lock task from restarting.

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Despite the continuous transformation of enterprise mobile device management technologies technologies and approaches, MDM remains the core tool for ensuring proper protection and control over mobile devices. MDM solutions allow companies to enforce security policies and restrictions without compromising end user comfort.

When implementing enterprise mobile device management for Android, it’s important to make sure that:

  • an administrator can manage each device by identifying it with its phone number, IMEI, and IMSI
  • communication with devices can be implemented with SMS via the SMS gateway API of a corresponding communications provider
  • the connection between devices and the server is established properly in order to update information about the status of each device

Case Study:
Building a Complex Parental Control App for Android

At Apriorit, we have a team of passionate Android and iOS developers who can build a brand-new MDM solution from scratch or enhance the capabilities of an existing system by introducing new features and functionalities. Take the first step toward ensuring proper protection of your corporate data — get in touch with us and we’ll start working on your perfect MDM software.

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